![]() Having a couple build types in each class has been really fun and getting different cosmetic stuff as you go has led to some really cool characters to make. Maybe a different mode or a mod would be cool in that way. I actually think if you did away with the whole hero system you could really open things up for some areas where this game shines (character variety and build difference) and you would get that investment more in your characters. I have enjoyed the character parts and story more than any other Gears game (but that's not too much praise), but it is interesting to think about how that part factors in compared to an XCOM, where you make all your heroes. Adding two more characters would increase the scale of the game a lot it seems but I can't help but wish you had two more slots per mission. They can't die on missions so that limits a lot of possible character deaths on some of the harder missions, including bosses. Even still, you only are going to use 4 soldiers in your big missions and often 3 will be required for story reasons so that limits that. I like when they force you to use more soldiers on series side missions but I wish it actually just went a little bit further. Unfortunately, at least for how I play (do some reloading, but i play on the Hard mode), you don't have to use too much of your roster. Having the gear abilities separate of class is cool that way because it allows you to say throw some big heavy armor on your support that can really change your playstyle. One is much more of a back line while the other is constantly in the thick of things like the Vanguard class. I have Gabe as a Support who often is hanging put, healing, doing overwatch, getting more actions from other characters moves, and giving other characters more actions compared to a different support who has high damage power shots and as focused to heal the whole squad and increase their evasion and abilities when they get a chainsaw kill (which the character has on extremely low cool down) and has a few debuff abilities. Gear really can as well, which I like because its a separate factor from class which allows even more freedom. I may find some OP compared to others with time and some may not change your playstyle much (the Sniper skill tree, though fun, doesn't really change the Sniper experience) but there's no doubt it opens up variety more than XCOM. I also love the skill trees for the most part and how it opens up the experience of building out your soldiers. I know it wasn't turn based, but in ways its actually reminiscent to me of Dawn of War II with its hero units, similar feeling boss battles, and violent clashes. It all feels a little more mushy but dynamic and violent when compared to XCOM.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |