![]() VidHD card (functionality limited to IIgs' Super Hi-Res video modes)ĭownload latest (stable) release: AppleWin v1.30.11.Language Card and Saturn 64/128K for Apple II/II+.RGB cards: Apple's Extended 80-Column Text/AppleColor Adaptor Card, 'Le Chat Mauve' Féline and Eve.Apple IIe Extended 80-Column Text Card and RamWorks III (8MB).Disk II interface for floppy disk drives.Mockingboard, Phasor and SAM sound cards.Peripheral cards and add-on hardware supported: NTSC, RGB) and there's an extensive built-in symbolic debugger. A variety of peripheral cards and video display modes are supported (eg. There is also a players manual available in PDF format for the game.ĭaniel has also released all of the information necessary to make modifications to the program and also in the Realm Github Wiki, there is plenty of information to give the player hints if they get stuck in a particular part of the RPG.AppleWin is a fully-featured emulator supporting different Apple II models and clones. The game comes on four 5.25 inch floppy disk images for the DOS 3.3 version or one 800K floppy disk image for the ProDOS version. Handing it to you, he says: “Here is the surfacing stone.””Ĭomplete with all of the installation manuals, disks, technical information and Walkthrough, REALM – Rays of Nightmare is a program written primarily in Applesoft on both the DOS 3.3 and the ProDOS platforms. As he turns to leave, he remembers something, and from his pocket he produces a smoothly polished stone. The rest you will have to discover along the way, or when you reach the Black Fortress. He says it contains everything they dare put in writing. Please scroll down for more sections and remember to share this page. The friendly orc gives you a bound document, prepared by the arcane council. Welcome to the Apple II ROMs section of the ROM Database. Find the key to the Fonkrakis gate, find the prism and put it on the pedestal there, and find me in the Black Fortress!” We need new heroes to make Arrinea once again the realm of peaceful dreams. We have a plan, but I am grown old, and the Arcane Council is grown old, and our time is past. For the enemy sends forth the rays of nightmare at will, no longer needing any device, and the creatures of nightmare move freely among all the realms. The beasts that took them kept them as treasure, and this treasure has changed hands many times, and moved from place to place by many paths. Now rumor has to come to us that intricate devices of precious metal, and prisms of colored glass, have been seen, even in Arrinea. But in the early days of the war, the Pyramid devices were taken, and so we are trapped here. By the strength of this place we have survived, and I have lordship in Fonkrakis. Retreating to unpeopled Fonkrakis, we came to the abandoned Black Fortress, built long ago by they who built the Pyramid Gates. At its center stands the Iron Tower, the stronghold of Mordock, and from its gates issued Wraith Lords, and our assault was turned back. In cryptic Wornoth we found him, in an ethereal sea of everlasting night, filled with deadly spectres. And so, taking my leave of the High King, I led a strong army into the realms beyond. We judged that while these prototypes are flawed, they are nonetheless operable, and might be used to lead a force of arms through the Pyramid Gates, to vanquish the nightmare dreamer. Laboring long over the notes of the one- time genius, we found a complete set of keys and prisms inĪ secret chamber, apparent products of an early experiment. My own Archwizard believes this prism channels the motive force of the dreams of Men, confounding the boundaries that separate nightmare from reality.įorty years ago, my Arcane Council and I discovered scribbled parchments, left behind by Mordock, before his disappearance. But once inside, even stranger arts speed him to other realms, by means of a colored prism of glass, set upon a tall pedestal shimmering with spectral light. An intricate key of precious metal admits the visitor to the inner pyramid, by arts so strange, that after passing through, he cannot recall the mode of passage. Spurned by the Lady Leothria, he descended into forbidden knowledge and madness, until finally he learned the secrets of the Pyramid Gates, created ages ago in the time of legend. Mordock! The talented Archwizard of my grandfather’s day. I dwell in unpeopled Fonkrakis, seeking a means to stop the nightmares of Mordock, whose dark arts are now so potent, that all he dreams is made real, and monsters, crawling up out of nitrous caverns, trouble all the realms. I faithfully serve the High King in the west, who sits even now, it may be, on the throne of Castle Trueblood, surrounded and besieged.īut I am no longer in the realm of Arrinea. “I am Xavier Francis, eighteenth Baron Lemphocym. He presents you with a note from his lord: TechAlliance Products Catalog Spring 1989įrom the Manual: “In your wanderings, you come upon a lone orc, apparently under some kindly enchantment.Cyber Jack: Synergistic & Robert Clardy.
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